Showing posts with label cricket. Show all posts
Showing posts with label cricket. Show all posts

16 March 2007

But Is It Cricket?

This raises some interesting issues about what exactly copyright covers:

A cricketing website has found what it hopes is an inventive way to bypass copyright laws to show users action from the Cricket World Cup.

Despite the fact that Sky Television has the exclusive rights to broadcast the live action from the West Indies, Cricinfo.com is using computer animation to provide ball-by-ball coverage to non-Sky viewers.

...

Wisden said it had carefully consulted lawyers before going ahead with the simulations in this week's World Cup. "Cricinfo 3D is based on public domain information gathered by our scorers who record a number of factors such as where the ball pitched, the type of shot played and where the ball goes in the field," said a Wisden statement. "That data is then fed as an xml to anyone who has Cricinfo 3D running on their desktops and the software generates an animation based on this data."

The issues is whether the information about the match is in the public domain, and can thus be fed into a simulation, or whether the rights that Sky has bought cover that information in some way.

I'd say not, because you generally can't copyright (or patent) pure information: for intellectual monopolies to be granted, you need to go beyond the facts to add artistic expression in the case of copyright, or non-obvious inventive steps in the case of patents. Cricinfo 3D seems to be a new artistic interpretation of pure data, independent of Sky's own "artistic" images of the game (i.e., the camera shots they take).

Not that intellectual monopolies are known for their strict adherence to the laws of logic....

18 January 2007

There is a There There

I had occasion to use Second Life in anger the other night, by which I mean I made a serious, business-related use of it. Taking up the kind invitation of the splendidly-named Gizzy Electricteeth (SL name, of course), I went to visit IBM's recreation of the Australian Open, which I had written about earlier (and which Gizzy had spotted).

As I had surmised when reading about it, this is an impressive virtual construction, not just for what it is, but mostly for what it portends. The ability to capture a ball's path in real time, and then recreate it in Second Life - and a rapidly-moving ball at that - means that other, more sedate sports like football and cricket will be even easier to reproduce in this way.

As a result, fans of those sports (I'm told there are one or two) will not only be able to watch matches as they happen, but also replay them, watching from different angles. They could even join in - for example, taking the viewpoint of the umpire/referee, or one of the players (even I found myself "playing" tennis, with balls careering towards me at high velocity - and magically being returned).

I think this alone makes IBM's work important, because it may well be enough of a hook to get couch potatoes off their sofas and staggering towards their PCs (until, of course, somebody produces set-top boxes for TVs specifically designed for Second Life.)

But impressive as all this work was - knocked up in less than a month by a small and clearly dedicated team including said Gizzy - what really struck me most was something quite different. This was the fact that I was engaged in this immersive experience while I sat at my computer, late at night in a wintry London, as Gizzy sat at her computer, mid-morning in Australia, in the summer, and while both of us "met" in that somewhere land we call Second Life.

Whereas my previous experiences of SL have been purely of an exploratory kind - and hence retained an element of being "there" only in a shallow, unengaged sense - my visit to the IBM site, which involved me being myself, a journalist asking questions, as I do in ordinary life, was far truer, far more real. Not because of where I was, or what I saw, but because of what I was doing, which was a seamless extension of my life in another place that was neither here nor there, but simply was.